After helping the dwarves with the local orc problem and Nethraw with the seven missing swords, Myndariel headed north to Imlad Balchorth, a horrible valley full of wights and fell-spirits. She continued north and finally found the settlement of Gath Forthnir, the path nearly hidden beyond a small lake. While based there she helped Lorniel and Golodir and confronted Mordirith in Carn Dûm.
It was an interesting place, Angmar. Dark and brooding, with a lot of variety of terrain - desert marshlands, forests both alive and dead, deep valleys, high mountains. The presence of the enemy army was everywhere and their fortresses were huge and menacing.
A lot of the mobs in Angmar drop items which are used in the level 50 class quests, as well as a lot of rep tokens for the Council of the North so it wasn't too difficult to reach kindred with them. Nevertheless, it is not a place to linger longer than necessary.
|Ram Duath - orcs prepare to invade the rest of Eriador|
|Fasach-Larran - a good place to gather Tier 4 resources|
|Malenhad - home to goblin camps and lots of fire-worms and giant turtles|
|Rammas Deluon - deadly stone sentries|
|Barad Gúlaran - one of the fortresses of the Witch King|